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PostPosted: Mon Aug 22, 2005 1:35 am 
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Yo bobman i got a 7'13 on sunday which isnt my best but its the best i could do this weekend. quite chuffed!


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PostPosted: Mon Aug 22, 2005 3:53 am 
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kart.no.38 wrote:
Max.E congratulations you are one of the few people here to have discovered a little secret to speed....

FLOWING!

Trail braking shmail braking, i use a DS1 Remote, because i have no place to put my DF Pro, and with the button configuration i use you cant trail brake but its still fast. Why you may ask?

Well a key to going into a corner is to maintain a flow of speed. When you trail brake you can't maintain a constant flow because you fighting inherent (spelling) understeer.

When you brake and then try and get on the power too soon you will fight oversteer and understeer.

If you brake in a straight line (ok maybe a bit of turn in braking), turn while staying off the throttle and brakes until the apex and then accelerate out of the corner you will discover that there was no need to fight the cars instability as much.

There is obviously a point where you say "OK maybe I do have to apply brakes deeper into the apex" Or "A little bit of throttle before the apex with help", but there is a point where you just have to stick to the basics. Once you stick to the basics and master them then you will start to discover the other finer details.

When I finally beat Mission 34 it was because I decided to try and flow into the corners. The difference was immediate.


you give the game too much credit mate. the physics just suck. braking or throttling in the turn just make the car go straight. there ain't a whole lot of real life to that. hell even my big, burly 93 caprice classic gives me love when i punch it in the middle of a tight turn. for some reason i can't get the same from my toyota 92 :-? :eek


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PostPosted: Sun Jan 28, 2007 10:41 am 
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Hi everybody!
Lots of theories and effort, but has ANYONE here done it yet?
Sorry as Ive only ever posted one lap time here a long time ago, and I cant find where to post/view GT4 times.
But I race this game very seriously. Except for this Mission #34, I think GT4 should be WAYYY harder. I have gotten within 4 seconds of that darned 300SL, and even that seems like an eternity to find around the Nur. This setup they stick you with on the SLR is so terribly atrocious, its just so hard to find confidence to push it hard the whole lap. Sub-7 minutes times are easy in my own SLR, with medium tires and a touch of suspension setting and no TC or ASM. Trail-braking, textbook-lining, none of it seems to be the magic bullet. You get a good fast lap going, and you will find yourself airborne on a few key areas of this track. Im sure you will all agree, there isnt really a consistent way to land this beast once in the air, so that means braking for some hills which costs time.....grrrr. But its better than hitting the wall and then having to wait 2 minutes to try again! Just cant get this heavy sloppy Merc to oversteer when i need it to, (thanks alot ASM) Im about ready to try the E-brake!!!! (which goes straight against my core philosophy.. im racing, not drift-stylin!)


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PostPosted: Mon Jan 29, 2007 9:34 am 
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Have you tried running the arcade Merc SLR without tuning it up; and leaving the ASM and TCS on to most accurately simulate the conditions of the test?

That way you can practice endlessly until your times are more on par with what will be required and not having to wait the two minutes.


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PostPosted: Mon Jan 29, 2007 11:52 am 
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Note that Mission 34 is a bone stock McLaren Mercedes SLR with S2 tires, ASM disabled, and TCS enabled. Practicing up without the wait time is a good bet!


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PostPosted: Mon Jan 29, 2007 12:33 pm 
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Quote:
"Note that Mission 34 is a bone stock McLaren Mercedes SLR with S2 tires, ASM disabled, and TCS enabled. "

Now that indeed is some new info to me, I'm curious how you found that out. I assume you comparatively tested setups on your own SLR; as did I, It never occurred to me that the ASM is OFF in the Mission. The way the car understeers, and responds to steering and throttle led me to believe it was ON, so I never practiced with it OFF. Makes sense though, as the understeer can easily be attributed to the crap tires and TC. Looking at the situation now, it seems that ASM would actually HELP (imagine that!) and bring the car closer to neutral with this setup. (i.e., more oversteer) It would have been nice if they included separate indicators on the dash for TC and ASM, like GT3, instead of the vague "you're not doing all the driving yourself" flashing triangle...I would have known this long ago and probably beat this SOB by now! But I'm not getting into my gripes here. What do you estimate the TC is at? The default, what is it, 10? Or the max?
This is indeed the last challenge in the game, all the rest was just busywork.

Thanks for that very important tidbit!


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PostPosted: Mon Jan 29, 2007 1:08 pm 
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:D

TCS is at the Arcade default of 5, ASM is entirely disabled. I like to think I've logged enough hours in GT4 to be able to feel the differences! Don't worry about the mission seeming to be overly hard; I remember hearing it said that 95% of GT4 owners will never complete it (at least the NTSC 123-second version).


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PostPosted: Mon Jan 29, 2007 6:35 pm 
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The Spirit of Driving
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It's nice to be a member of the 5% club. 8)


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PostPosted: Mon Jan 29, 2007 7:01 pm 
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I WILL BE THERE SOON.
SPOKEN.
WRITTEN.


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PostPosted: Mon Jan 29, 2007 8:44 pm 
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Rob wrote:
I remember hearing it said that 95% of GT4 owners will never complete it (at least the NTSC 123-second version).


when putting the difficulty of the run in it's proper perspective with how many copies of the game were sold, i'm sure the number is actually higher. considering the relatively small amount of gt community guys that have passed it, and then thinking of the hundreds of people who bought it for every one of those, i would wager that number is actually somewhere between 99 and 100%.


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PostPosted: Tue Jul 24, 2007 11:09 pm 
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This is the last driving mission I have left. I will probably wait till I get farther along in the game and get a SLR to do practice laps with then go at it some more.

I can't stand the 2 min wait at the beginning.


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PostPosted: Wed Jul 25, 2007 12:02 am 
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Don't bother practicing with another SLR.
Use the one as it is set-up in the Mission. :wink:

Cheers,

MasterGT


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PostPosted: Wed Jul 25, 2007 9:42 am 
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MotoXrider2 wrote:
This is the last driving mission I have left. I will probably wait till I get farther along in the game and get a SLR to do practice laps with then go at it some more.

I can't stand the 2 min wait at the beginning.


while it probably would be a good idea to take some pratice laps in an untuned slr, this test isn't as much about skill as it might seem on the surface.

this test is a test of patience. the sooner you completely understand that, the sooner you will pass the test. if sitting there for 2 minutes makes you anxious, it's pretty likely that right from the start, you will be thinking WAY too much about the fact that it will ***** if you mess up and have to wait again. that is a horrible distraction.

use the two minutes to calm yourself and think about the track. think about your apexes and your brake points. use the time to your advantage, not your disadvantage.

nurburgring is a track that requires the mental toughness of complete patience and concentration at all times. the minute you start getting anxious and thinking about the pain in starting over (even in free run), you will notice those bumps are getting awfully big and those brake points are getting awfully hard to hit.

the bottom line is that you have to conquer your mind's natural tendency to become impatient, which WILL manifest its self physically by slowing down your reaction times and increasing the twitchyness of your muscles. take start overs completely in stride and never get mad or anxious. if you do, the session is over. a famous bruce lee quote fits in well here to describe the mental state nurburgring requires:

"Be formless... shapeless, like water. If you put water into a cup, it becomes the cup. You put water into a bottle; it becomes the bottle. You put it into a teapot; it becomes the teapot. Water can flow, and it can crash. Be like water, my friend..."

one last pointer; if you havn't passed the first car before the carousel, you should still ride the whole race out just for the practice on the second half of the lap.

good luck to you and anybody else still trying to get this done 8)


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PostPosted: Wed Jul 25, 2007 6:24 pm 
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There is one way to run practice laps in free run, just remember to equip the simulation tires to your SLR before heading to the track. They are much closer to the conditions in the mission.


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PostPosted: Wed Jul 25, 2007 8:29 pm 
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Mission 34's SLR is really quite simple:

Bone stock, S2 tires, ASM disabled, TCS enabled.

Bone stock referring to no modifications and no oil change, otherwise known as its default Arcade state. It's perfectly fine to practice in Arcade mode so long as you practice with the default power amount, default weight, S2 tires, no ASM, and TCS enabled.


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PostPosted: Wed Jul 25, 2007 8:31 pm 
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The Missing Link wrote:
There is one way to run practice laps in free run, just remember to equip the simulation tires to your SLR before heading to the track. They are much closer to the conditions in the mission.



I recall the mission running Sports Hard tires. If so, that's a huge performance gap. And it might be counter-productive.


Sports Medium Tires, so recalls Rob. That's an even larger performance gap. I don't recall for sure, but that is what I did. I ran the car numerous times in the default state, just to get the feel for the cars behavior. That helped a lot.


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PostPosted: Wed Jul 25, 2007 9:01 pm 
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Just as the car comes from the showroom seemed to match the grip/performance of the one used in the Driving Mission. Just remember to add about 7 seconds to whatever flying lap time you get before you compare it to the required standing start lap time (I think that's what it came to).


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